Register or log in and get 9 GGPoints for this product!
Dead by Daylight - A Nightmare on Elm Street DLC
Steam KEY Global
A Nightmare on Elm Street ™ is a new chapter in Dead by Daylight.
Nightmare monsters exist and live under your bed. In your room and in your head your - and sometimes also other people's - dreams become real. Freddy Krueger knows very well how to arouse terror in his victims. He knows that the victim, balancing on the edge of reality, loses confidence whether he is dreaming or is still aware - whether he is still alive or already on the verge of death. However, some can resist dreams for a long time, for example, young Quentin, forced to return by revenge Freddy. Return to Badham Preschool.
Back to school
Who would think that dreams can really hurt? Physically inflict pain and wounds? Through terror and suffering emanating from the scarred soul seeking revenge for the punishment it deserved. Freddy Krueger stays in his memory forever - awake and asleep.
A Nightmare on Elm Street ™ is the next chapter of Dead by Daylight. Includes a new killer, new victim and new map.
How do you stop someone who haunts you in your dreams and never lets you rest? Someone who considers himself a victim of revenge and intentionally deprives you of sleep to reduce your immunity? He doesn't care about your pain and suffering. He is only interested in tightening metal claws on your neck ...
Killer Power - A Nightmare: Lord of Dreams
Death refuses to accept him, so he remains the master of his victims' nightmares. The Lord of Dreams enables the Nightmare to draw victims into the Dream World.
- Survivors facing the Nightmare are constantly close to falling asleep.
- Awakened survivors can only see the nightmare briefly, and then fall into a deep sleep.
- Microsites allow the Nightmare to attack a survivor at any time and at the same time drag him into the World of Sleep. In the world of sleep:
- A nightmare can create the illusion of itself next to the generator and cause it to spurt blood. Sleep projection renewal time is shortened for each sleeping survivor.
- Sleepy snares are traps that can capture survivors running past and slow them down. Survivors caught by Senne Snails are unable to jump quickly through the windows.
- Sleepy Nightmare Traps have no effect on awakened survivors. To escape the World of Sleep, survivors may miss a skill test, be awakened by an awake survivor, or reach a ringing alarm clock.
The nightmare is available with 3 new skills.
A burning need
The growing fear that victims may run away fills you with anger and unexpected motivation. Every time the victim completes the repair of the generator, Burning Need takes power and provides a bonus to the speed of lifting, dropping, destroying pallets, damaging generators and jumping through windows.
One of the survivors becomes your obsession. Every time you hit your obsession, you extend the opening time of the exit gates to the maximum. Obsession is not affected by the Remember Me skill. Only one obsession per game.
You get one chance to hang the survivor on a hook and summon Being to block all open gates for a limited time. When Bloody Warden is active, you see survivors' auras within exits.
Quentin Smith always has enough pills to avoid falling asleep, and enough energy drinks to walk one more mile or one more hour. It will never stop and probably never sleep. Again. Or until he manages to stop Freddy. Fear leaves him little choice: to meet him and crush or accept the inevitable death and go to sleep. Quentin chose the first option. But how long can he stay awake? And how should it survive in this place? Since even death does not provide rest.
Quentin Smith has 3 new advantages ..
You have a nose to find medicine. Searching through crates is faster, and the associated noise propagates within a shorter range. The pharmacy guarantees finding a medical kit during the first completed search of the chest.
You help your friends in difficult situations. You and your allies within range will sooner get out of exhaustion, bleeding, bruising, incapacitation and dazzle.
Unlocks the potential of reading in someone's aura. When all the generators have started, you will see the outputs within your reach. Opening the exits reveals your aura to other victims within range. When awakening! is active, you open the exit faster.
A place to learn
Kindergarten is associated with learning. Developing skills and acquiring knowledge. The wording of this word inspires trust. But Badham kindergarten has completely different associations. From the outside, it looks like a place where everyone can feel safe. But inside it hides pain and suffering. Freddy crossed all boundaries and distorted everything we thought was safe. Currently, kindergarten is only a distant memory. In which the rooms are empty and the toys evoke a disturbing image of never-unforgettable nightmares. It is not and will never be an ordinary kindergarten. It was dirty forever.
Age restrictions and rating
This product contains elements of
Product activation on Steam:
- Start the Steam client software and "Log in" to your Steam account.
- Click the "Games" menu.
- Select "Activate product on Steam".
- Enter your Steam key.
- Then follow the instructions on the screen to complete the process.
Add funds via Steam or a web browser:
- Go to the Steam store.steampowered.com website.
- Log in to your Steam account.
- Click on your username in the upper right corner and select Account details.
- Click on "Add funds to your Steam Wallet" to select the amount and go to the cashier.
- Select the option "Activate your gift card or wallet code" in the "Your Steam Account" section, then enter your code in the empty field.